# Quickstart: Changing Movement
If your changes don't seem to do anything, see In Game Testing.
scripts/init.gmlin GMEdit and try changing some values. For
example, changing the
max_fall line to
max_fall = 1 will make your character fall slowly.
Some to try are:
Some values even work when negative, though that gets weird.
init.gml also has animation variables, though they're probably less interesting to play with.
A lot of a character's balance and feeling comes from their movement controls, so you'll be able to get a lot of value from tuning these.